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Searched refs:clamp_s (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.cpp99 short x = iround(4095 * clamp_s(value[0], -1.0f, 1.0f)); in setFloatConstant()
100 short y = iround(4095 * clamp_s(value[1], -1.0f, 1.0f)); in setFloatConstant()
101 short z = iround(4095 * clamp_s(value[2], -1.0f, 1.0f)); in setFloatConstant()
102 short w = iround(4095 * clamp_s(value[3], -1.0f, 1.0f)); in setFloatConstant()
/external/swiftshader/src/System/
DMath.hpp210 inline float clamp_s(float x, float min, float max) in clamp_s() function
/external/swiftshader/src/Common/
DMath.hpp210 inline float clamp_s(float x, float min, float max) in clamp_s() function
/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_program.c316 key->tex[i].clamp_s = in vc5_setup_shared_key()
/external/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h303 bool clamp_s:1; member
Dvir.c570 if (c->key->tex[i].clamp_s) in v3d_lower_nir()