Searched refs:clamp_s (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 99 short x = iround(4095 * clamp_s(value[0], -1.0f, 1.0f)); in setFloatConstant() 100 short y = iround(4095 * clamp_s(value[1], -1.0f, 1.0f)); in setFloatConstant() 101 short z = iround(4095 * clamp_s(value[2], -1.0f, 1.0f)); in setFloatConstant() 102 short w = iround(4095 * clamp_s(value[3], -1.0f, 1.0f)); in setFloatConstant()
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/external/swiftshader/src/System/ |
D | Math.hpp | 210 inline float clamp_s(float x, float min, float max) in clamp_s() function
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/external/swiftshader/src/Common/ |
D | Math.hpp | 210 inline float clamp_s(float x, float min, float max) in clamp_s() function
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/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_program.c | 316 key->tex[i].clamp_s = in vc5_setup_shared_key()
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/external/mesa3d/src/broadcom/compiler/ |
D | v3d_compiler.h | 303 bool clamp_s:1; member
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D | vir.c | 570 if (c->key->tex[i].clamp_s) in v3d_lower_nir()
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