/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; in render() local 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 168 const float clearDepth = 1.0f; in render() local 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 254 const float clearDepth = 1.0f; in render() local 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
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D | es3fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) in Clear() 80 float clearDepth; member 254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); in generateClears() 303 gl.clearDepthf (clear->clearDepth); in renderGL() 434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
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D | es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local 328 m_callLogWrapper.glClearDepthf(clearDepth); in iterate() 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate()
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D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp 438 dst.push_back(StencilOp::clearDepth(0.0f)); in init()
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/external/swiftshader/src/Vulkan/ |
D | VkFramebuffer.cpp | 54 bool clearDepth = (isDepth && (attachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)); in clear() local 57 if(clearDepth || clearStencil) in clear() 60 (clearDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) | in clear()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 70 , clearDepth (0.0f) in Clear() 80 float clearDepth; member 251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); in generateClears() 300 gl.clearDepthf (clear->clearDepth); in renderGL() 431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
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D | es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local 328 m_callLogWrapper.glClearDepthf(clearDepth); in iterate() 354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate()
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D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp 435 dst.push_back(StencilOp::clearDepth(0.0f)); in init()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkCmdUtil.cpp | 136 const float clearDepth, in beginRenderPass() argument 143 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1 in beginRenderPass()
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D | vkCmdUtil.hpp | 85 const float clearDepth,
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 93 gl.clearDepth(clearDepth);
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/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function 236 tcu::clearDepth(access.raw(), depth); in clearDepth()
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D | rrMultisamplePixelBufferAccess.hpp | 100 void clearDepth (const MultisamplePixelBufferAccess& access, float depth);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.hpp | 50 void clearDepth(float z);
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D | Device.cpp | 185 void Device::clearDepth(float z) in clearDepth() function in es1::Device 200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepth()
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_clear.cpp | 208 pHotTile->clearData[0] = *(DWORD*)&pClear->clearDepth; in ProcessClearBE() 252 clearData[0] = *(DWORD*)&pClear->clearDepth; in ProcessClearBE()
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D | context.h | 108 float clearDepth; // [0..1] member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 602 gl.clearDepth(0.0); in deinit() 629 gl.clearDepth(0.5); in iterate() 792 gl.clearDepth(0.0); in deinit() 818 gl.clearDepth(0.5); in iterate() 973 gl.clearDepth(0.0); in deinit()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.cpp | 211 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth()); in ReferenceRenderer() 229 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth()); in ReferenceRenderer()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 59 void clearDepth(float z);
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D | Device.cpp | 217 void Device::clearDepth(float z) in clearDepth() function in es2::Device 232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepth()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 116 void clearDepth (const PixelBufferAccess& access, float depth);
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 402 tcu::clearDepth(ref.getLevel(0), 0.0f); in initializeDepthRbo() 419 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth); in initializeDepthRbo()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 800 const float clearDepth = 0.5f; in render() local 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render() 810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break; in render()
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/external/swiftshader/src/Device/ |
D | Surface.hpp | 167 void clearDepth(float depth, int x0, int y0, int width, int height);
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