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Searched refs:clearDepth (Results 1 – 25 of 64) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp76 float clearDepth = 1.0f; in render() local
103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
168 const float clearDepth = 1.0f; in render() local
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
254 const float clearDepth = 1.0f; in render() local
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
Des3fDepthStencilClearTests.cpp70 , clearDepth (0.0f) in Clear()
80 float clearDepth; member
254 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); in generateClears()
303 gl.clearDepthf (clear->clearDepth); in renderGL()
434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
Des3fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
328 m_callLogWrapper.glClearDepthf(clearDepth); in iterate()
354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate()
Des3fStencilTests.cpp157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
438 dst.push_back(StencilOp::clearDepth(0.0f)); in init()
/external/swiftshader/src/Vulkan/
DVkFramebuffer.cpp54 bool clearDepth = (isDepth && (attachment.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)); in clear() local
57 if(clearDepth || clearStencil) in clear()
60 (clearDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) | in clear()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp70 , clearDepth (0.0f) in Clear()
80 float clearDepth; member
251 clear->clearDepth = rnd.getFloat(-0.2f, 1.2f); in generateClears()
300 gl.clearDepthf (clear->clearDepth); in renderGL()
431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
Des2fRandomFragmentOpTests.cpp309 const float clearDepth = CLEAR_DEPTH; in iterate() local
328 m_callLogWrapper.glClearDepthf(clearDepth); in iterate()
354 tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); in iterate()
Des2fStencilTests.cpp154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
435 dst.push_back(StencilOp::clearDepth(0.0f)); in init()
/external/deqp/external/vulkancts/framework/vulkan/
DvkCmdUtil.cpp136 const float clearDepth, in beginRenderPass() argument
143 makeClearValueDepthStencil(clearDepth, clearStencil), // attachment 1 in beginRenderPass()
DvkCmdUtil.hpp85 const float clearDepth,
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
93 gl.clearDepth(clearDepth);
/external/deqp/framework/referencerenderer/
DrrMultisamplePixelBufferAccess.cpp234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
236 tcu::clearDepth(access.raw(), depth); in clearDepth()
DrrMultisamplePixelBufferAccess.hpp100 void clearDepth (const MultisamplePixelBufferAccess& access, float depth);
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp50 void clearDepth(float z);
DDevice.cpp185 void Device::clearDepth(float z) in clearDepth() function in es1::Device
200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepth()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_clear.cpp208 pHotTile->clearData[0] = *(DWORD*)&pClear->clearDepth; in ProcessClearBE()
252 clearData[0] = *(DWORD*)&pClear->clearDepth; in ProcessClearBE()
Dcontext.h108 float clearDepth; // [0..1] member
/external/deqp/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp602 gl.clearDepth(0.0); in deinit()
629 gl.clearDepth(0.5); in iterate()
792 gl.clearDepth(0.0); in deinit()
818 gl.clearDepth(0.5); in iterate()
973 gl.clearDepth(0.0); in deinit()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.cpp211 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth()); in ReferenceRenderer()
229 tcu::clearDepth(m_depthStencilBuffer.getAccess(), defaultClearDepth()); in ReferenceRenderer()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp59 void clearDepth(float z);
DDevice.cpp217 void Device::clearDepth(float z) in clearDepth() function in es2::Device
232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepth()
/external/deqp/framework/common/
DtcuTextureUtil.hpp116 void clearDepth (const PixelBufferAccess& access, float depth);
/external/deqp/modules/egl/
DteglImageUtil.cpp402 tcu::clearDepth(ref.getLevel(0), 0.0f); in initializeDepthRbo()
419 tcu::clearDepth(tcu::getSubregion(ref.getLevel(0), 0, 0, size.x(), size.y()), depth); in initializeDepthRbo()
/external/deqp/modules/glshared/
DglsScissorTests.cpp800 const float clearDepth = 0.5f; in render() local
808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
810 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break; in render()
/external/swiftshader/src/Device/
DSurface.hpp167 void clearDepth(float depth, int x0, int y0, int width, int height);

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