Searched refs:clientTexture (Results 1 – 2 of 2) sorted by relevance
208 clientTexture = GL_TEXTURE0; in Context()3416 mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled = enable; in setTextureCoordArrayEnabled()3421 return mState.vertexAttribute[sw::TexCoord0 + clientTexture].mArrayEnabled; in isTextureCoordArrayEnabled()3486 clientTexture = texture; in clientActiveTexture()3491 return clientTexture; in getClientActiveTexture()
651 GLenum clientTexture; variable