Searched refs:clip_distance_array_size (Results 1 – 12 of 12) sorted by relevance
100 unsigned clip_distance_array_size; member
145 nir->info.clip_distance_array_size = clip_array_size; in combine_clip_cull()
649 ((1 << shader->info.clip_distance_array_size) - 1); in brw_compile_gs()652 shader->info.clip_distance_array_size; in brw_compile_gs()
1183 ((1 << nir->info.clip_distance_array_size) - 1); in brw_compile_tes()1186 nir->info.clip_distance_array_size; in brw_compile_tes()
2808 ((1 << shader->info.clip_distance_array_size) - 1); in brw_compile_vs()2811 shader->info.clip_distance_array_size; in brw_compile_vs()
476 if (stvp->Base.info.clip_distance_array_size) in st_translate_vertex_program()478 stvp->Base.info.clip_distance_array_size); in st_translate_vertex_program()1308 if (prog->info.clip_distance_array_size) in st_translate_program_common()1310 prog->info.clip_distance_array_size); in st_translate_program_common()
298 vp->program.info.clip_distance_array_size == 0) { in brw_vs_populate_key()
586 GLuint *clip_distance_array_size, in analyze_clip_cull_usage() argument589 *clip_distance_array_size = 0; in analyze_clip_cull_usage()642 *clip_distance_array_size = clip_distance_var->type->length; in analyze_clip_cull_usage()657 if ((*clip_distance_array_size + *cull_distance_array_size) > in analyze_clip_cull_usage()729 &shader->Program->info.clip_distance_array_size, in validate_vertex_shader_executable()742 &shader->Program->info.clip_distance_array_size, in validate_tess_eval_shader_executable()791 &shader->Program->info.clip_distance_array_size, in validate_geometry_shader_executable()
986 prog->last_vert_prog->info.clip_distance_array_size : 0; in assign_location()
448 info->num_written_clipdistance = nir->info.clip_distance_array_size; in si_nir_scan_shader()
1056 s->info.clip_distance_array_size = 0; in prog_to_nir()
5609 int length = shader->info.clip_distance_array_size + in scan_shader_output_decl()5612 ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1; in scan_shader_output_decl()5616 ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1; in scan_shader_output_decl()5648 int length = nir->info.clip_distance_array_size + in handle_shader_output_decl()6873 ctx.num_output_clips = shaders[i]->info.clip_distance_array_size; in ac_translate_nir_to_llvm()6946 unsigned addclip = shaders[i]->info.clip_distance_array_size + in ac_translate_nir_to_llvm()7260 ctx.num_output_clips = geom_shader->info.clip_distance_array_size; in ac_create_gs_copy_shader()