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Searched refs:closestDistance (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPatrolComponent.java113 final float closestDistance = player.width / 2.0f; in update() local
133 if (Math.abs(horizontalDelta) < closestDistance) { in update()
DCollisionSystem.java435 float closestDistance = -1; in testSegmentAgainstList() local
455 if (!foundHit || closestDistance > distance) { in testSegmentAgainstList()
456 closestDistance = distance; in testSegmentAgainstList()
DGLSurfaceView.java845 int closestDistance = 1000; in chooseConfig() local
864 if (distance < closestDistance) { in chooseConfig()
865 closestDistance = distance; in chooseConfig()