Searched refs:code_bo (Results 1 – 2 of 2) sorted by relevance
438 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen, in evergreen_create_compute_state()440 p = r600_buffer_map_sync_with_rings(&rctx->b, shader->code_bo, PIPE_TRANSFER_WRITE); in evergreen_create_compute_state()443 rctx->b.ws->buffer_unmap(shader->code_bo->buf); in evergreen_create_compute_state()837 struct r600_resource *code_bo; in evergreen_emit_cs_shader() local841 code_bo = shader->sel->current->bo; in evergreen_emit_cs_shader()846 code_bo = shader->code_bo; in evergreen_emit_cs_shader()847 va = shader->code_bo->gpu_address + state->pc; in evergreen_emit_cs_shader()862 code_bo, RADEON_USAGE_READ, in evergreen_emit_cs_shader()980 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo); in evergreen_set_global_binding()
43 struct r600_resource *code_bo; member