Searched refs:coder_cache (Results 1 – 1 of 1) sorted by relevance
91 *coder_cache = (SplayTreeInfo *) NULL; variable240 if (coder_cache != (SplayTreeInfo *) NULL) in CoderComponentTerminus()241 coder_cache=DestroySplayTree(coder_cache); in CoderComponentTerminus()278 return((const CoderInfo *) GetRootValueFromSplayTree(coder_cache)); in GetCoderInfo()279 return((const CoderInfo *) GetValueFromSplayTree(coder_cache,name)); in GetCoderInfo()345 GetNumberOfNodesInSplayTree(coder_cache)+1UL,sizeof(*coder_map)); in GetCoderInfoList()352 ResetSplayTreeIterator(coder_cache); in GetCoderInfoList()353 p=(const CoderInfo *) GetNextValueInSplayTree(coder_cache); in GetCoderInfoList()359 p=(const CoderInfo *) GetNextValueInSplayTree(coder_cache); in GetCoderInfoList()430 GetNumberOfNodesInSplayTree(coder_cache)+1UL,sizeof(*coder_map)); in GetCoderList()[all …]