Searched refs:colVecIn (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1895 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init() local 1897 …tDataTypeName(colVecType) + "_vertex").c_str(), "Matrix-vector case", matIn, colVecIn, op, true)); in init() 1898 …ataTypeName(colVecType) + "_fragment").c_str(), "Matrix-vector case", matIn, colVecIn, op, false)); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 2083 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init() local 2085 …tDataTypeName(colVecType) + "_vertex").c_str(), "Matrix-vector case", matIn, colVecIn, op, true)); in init() 2086 …ataTypeName(colVecType) + "_fragment").c_str(), "Matrix-vector case", matIn, colVecIn, op, false)); in init()
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