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Searched refs:colorName (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/effects/
DGrAtlasedShaderHelpers.h60 const char* colorName) { in append_multitexture_lookup() argument
63 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName); in append_multitexture_lookup()
68 args.fFragBuilder->codeAppendf("{ %s = ", colorName); in append_multitexture_lookup()
/external/skqp/src/gpu/effects/
DGrAtlasedShaderHelpers.h60 const char* colorName) { in append_multitexture_lookup() argument
63 args.fFragBuilder->codeAppendf("if (%s == %d) { %s = ", texIdx.fsIn(), i, colorName); in append_multitexture_lookup()
68 args.fFragBuilder->codeAppendf("{ %s = ", colorName); in append_multitexture_lookup()
/external/skqp/bench/
DBitmapRegionDecoderBench.cpp22 const char* colorName = color_type_to_str(colorType); in BitmapRegionDecoderBench() local
24 fName.printf("BRD_%s_%s", baseName, colorName); in BitmapRegionDecoderBench()
/external/skia/bench/
DBitmapRegionDecoderBench.cpp22 const char* colorName = color_type_to_str(colorType); in BitmapRegionDecoderBench() local
24 fName.printf("BRD_%s_%s", baseName, colorName); in BitmapRegionDecoderBench()
/external/skqp/src/gpu/
DGrFragmentProcessor.cpp305 const char* colorName; in OverrideInput() local
308 "Color", &colorName); in OverrideInput()
309 this->emitChild(0, colorName, args); in OverrideInput()
/external/skia/src/gpu/glsl/
DGrGLSLBlend.cpp393 const char* colorName, const char* srcColorName, in append_porterduff_term() argument
401 fsBuilder->codeAppendf("%s", colorName); in append_porterduff_term()
/external/skqp/src/gpu/glsl/
DGrGLSLBlend.cpp393 const char* colorName, const char* srcColorName, in append_porterduff_term() argument
401 fsBuilder->codeAppendf("%s", colorName); in append_porterduff_term()