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Searched refs:colorUniform (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.cpp54 UniformHandle* colorUniform) { in setupUniformColor() argument
55 SkASSERT(colorUniform); in setupUniformColor()
57 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
DGrGLSLPrimitiveProcessor.h131 UniformHandle* colorUniform);
/external/skia/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.cpp54 UniformHandle* colorUniform) { in setupUniformColor() argument
55 SkASSERT(colorUniform); in setupUniformColor()
57 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
DGrGLSLPrimitiveProcessor.h131 UniformHandle* colorUniform);
/external/deqp/modules/gles3/functional/
Des3fMultiviewTests.cpp245 deUint32 colorUniform = glGetUniformLocation(m_multiviewProgram->getProgram(), "uColor"); in iterate() local
279 gl.uniform4fv(colorUniform, 2, COLOR_VALUES); in iterate()