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Searched refs:color_out (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/data/vulkan/vkrunner/example/
Dubo.shader_test4 layout(location = 0) out vec4 color_out;
17 color_out = color_in;
20 color_out[i] += offsets[i];
27 layout(location = 0) out vec4 color_out;
32 color_out = color_in;
Dvertex-data.shader_test6 layout(location = 0) out vec4 color_out;
12 color_out = color_in;
19 layout(location = 0) out vec4 color_out;
24 color_out = color_in;
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_aa_point.c44 unsigned color_out; // frag color out register member
70 ts->color_out = decl->Range.First; in aa_decl()
220 dst->Register.Index == ts->color_out) { in aa_inst()
238 assert(ts->color_out != INVALID_INDEX); in aa_epilog()
243 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog()
249 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog()
295 transform.color_out = INVALID_INDEX; in tgsi_add_aa_point()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c148 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() local
150 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader()
151 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); in build_nir_copy_fragment_shader()
202 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() local
204 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
205 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_depth()
256 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil() local
258 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil()
259 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_blit2d.c537 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() local
539 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader()
546 nir_store_var(&b, color_out, color, 0xf); in build_nir_copy_fragment_shader()
566 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() local
568 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
575 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_depth()
595 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil() local
597 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil()
604 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_resolve_fs.c77 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_resolve_fragment_shader() local
79 color_out->data.location = FRAG_RESULT_DATA0; in build_resolve_fragment_shader()
99 nir_store_var(&b, color_out, outval, 0xf); in build_resolve_fragment_shader()
/external/mesa3d/src/intel/blorp/
Dblorp_blit.c64 nir_variable *color_out; member
92 v->color_out = nir_variable_create(b->shader, nir_var_shader_out, in brw_blorp_blit_vars_init()
94 v->color_out->data.location = FRAG_RESULT_COLOR; in brw_blorp_blit_vars_init()
1302 nir_store_var(&b, v.color_out, color, 0xf); in brw_blorp_build_nir_shader()