Searched refs:color_out (Results 1 – 7 of 7) sorted by relevance
/external/deqp/external/vulkancts/data/vulkan/vkrunner/example/ |
D | ubo.shader_test | 4 layout(location = 0) out vec4 color_out; 17 color_out = color_in; 20 color_out[i] += offsets[i]; 27 layout(location = 0) out vec4 color_out; 32 color_out = color_in;
|
D | vertex-data.shader_test | 6 layout(location = 0) out vec4 color_out; 12 color_out = color_in; 19 layout(location = 0) out vec4 color_out; 24 color_out = color_in;
|
/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_aa_point.c | 44 unsigned color_out; // frag color out register member 70 ts->color_out = decl->Range.First; in aa_decl() 220 dst->Register.Index == ts->color_out) { in aa_inst() 238 assert(ts->color_out != INVALID_INDEX); in aa_epilog() 243 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 249 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 295 transform.color_out = INVALID_INDEX; in tgsi_add_aa_point()
|
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 148 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() local 150 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader() 151 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); in build_nir_copy_fragment_shader() 202 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() local 204 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth() 205 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_depth() 256 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil() local 258 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil() 259 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta_blit2d.c | 537 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() local 539 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader() 546 nir_store_var(&b, color_out, color, 0xf); in build_nir_copy_fragment_shader() 566 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() local 568 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth() 575 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_depth() 595 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil() local 597 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil() 604 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta_resolve_fs.c | 77 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_resolve_fragment_shader() local 79 color_out->data.location = FRAG_RESULT_DATA0; in build_resolve_fragment_shader() 99 nir_store_var(&b, color_out, outval, 0xf); in build_resolve_fragment_shader()
|
/external/mesa3d/src/intel/blorp/ |
D | blorp_blit.c | 64 nir_variable *color_out; member 92 v->color_out = nir_variable_create(b->shader, nir_var_shader_out, in brw_blorp_blit_vars_init() 94 v->color_out->data.location = FRAG_RESULT_COLOR; in brw_blorp_blit_vars_init() 1302 nir_store_var(&b, v.color_out, color, 0xf); in brw_blorp_build_nir_shader()
|