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Searched refs:color_texture (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp5645 Utils::texture color_texture(m_context); in iterate() local
5661 color_texture.create(m_texture_width, m_texture_height, GL_RGBA8); in iterate()
5666 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in iterate()
5690 fillTexture(color_texture, clean_color); in iterate()
5707 test_configurations[i].m_expected_color, color_texture)) in iterate()
5770 const glw::GLubyte expected_color[4], Utils::texture& color_texture) const in testDraw()
5815 color_texture.get(GL_RGBA, GL_UNSIGNED_BYTE, &captured_data[0]); in testDraw()
6041 Utils::texture color_texture(m_context); in testAtomic() local
6055 color_texture.create(m_texture_width, m_texture_height, GL_R32UI); in testAtomic()
6064 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testAtomic()
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Dgl4cShadingLanguage420PackTests.hpp543 bool checkResults(Utils::texture& color_texture) const;
545 void prepareFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& color_texture) const;
547 void prepareImage(Utils::program& program, Utils::texture& color_texture) const;
Dgl4cShadingLanguage420PackTests.cpp1981 bool GLSLTestBase::checkResults(Utils::texture& color_texture) const in checkResults()
1989 color_texture.get(m_color_texture_format, m_color_texture_type, &texture_data[0]); in checkResults()
2011 …LTestBase::prepareFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& color_texture) const in prepareFramebuffer()
2015color_texture.create(m_color_texture_width, m_color_texture_height, m_color_texture_internal_forma… in prepareFramebuffer()
2017 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_color_texture_width, m_color… in prepareFramebuffer()
2028 void GLSLTestBase::prepareImage(Utils::program& program, Utils::texture& color_texture) const in prepareImage()
2030color_texture.create(m_color_texture_width, m_color_texture_height, m_color_texture_internal_forma… in prepareImage()
2032 bindTextureToimage(program, color_texture, "uni_image"); in prepareImage()
Dgl4cShaderSubroutineTests.hpp683 const glw::GLubyte expected_color[4], Utils::texture& color_texture) const;