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Searched refs:colorsDefaultToZero (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Device/
DContext.cpp35 bool colorsDefaultToZero = false; variable
DRenderer.hpp63 bool colorsDefaultToZero; member
DRenderer.cpp50 extern bool colorsDefaultToZero;
85 sw::colorsDefaultToZero = conventions.colorsDefaultToZero; in setGlobalRenderingSettings()
/external/swiftshader/src/Renderer/
DRenderer.hpp63 bool colorsDefaultToZero; member
DContext.cpp36 bool colorsDefaultToZero = false; variable
DRenderer.cpp51 extern bool colorsDefaultToZero;
87 sw::colorsDefaultToZero = conventions.colorsDefaultToZero; in setGlobalRenderingSettings()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp53 extern bool colorsDefaultToZero;
163 short defaultColorValue = colorsDefaultToZero ? 0x0000 : 0x1000; in sampleTexture()
340 float defaultColorValue = colorsDefaultToZero ? 0.0f : 1.0f; in sampleTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp53 extern bool colorsDefaultToZero;
163 short defaultColorValue = colorsDefaultToZero ? 0x0000 : 0x1000; in sampleTexture()
385 float defaultColorValue = colorsDefaultToZero ? 0.0f : 1.0f; in sampleTexture()