Searched refs:compat_shader (Results 1 – 4 of 4) sorted by relevance
360 bool compat_shader; member
291 if (state->compat_shader) { in _mesa_glsl_initialize_types()
88 this->compat_shader = true; in _mesa_glsl_parse_state()431 this->compat_shader = compat_token_present || in process_version_directive()
444 compatibility(state->compat_shader || !state->is_version(140, 100)), in builtin_variable_generator()