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Searched refs:compilation_status (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp230 glw::GLint compilation_status = GL_FALSE; in verifyShaderCompilationStatus() local
231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); in verifyShaderCompilationStatus()
234 if (compilation_status != expected_status) in verifyShaderCompilationStatus()
/external/tensorflow/tensorflow/compiler/jit/
Dxla_compilation_cache.cc339 entry->compilation_status = in CompileImpl()
341 TF_RETURN_IF_ERROR(entry->compilation_status); in CompileImpl()
343 entry->compilation_status = in CompileImpl()
366 TF_RETURN_IF_ERROR(entry->compilation_status); in CompileImpl()
Dxla_compilation_cache.h152 Status compilation_status GUARDED_BY(mu);
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp403 glw::GLint compilation_status = GL_FALSE; in buildProgramVA() local
427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status); in buildProgramVA()
430 if (compilation_status != GL_TRUE) in buildProgramVA()
458 *out_has_compilation_failed = (compilation_status == GL_FALSE); in buildProgramVA()
461 if (compilation_status != GL_TRUE) in buildProgramVA()