Searched refs:compilation_status (Results 1 – 4 of 4) sorted by relevance
230 glw::GLint compilation_status = GL_FALSE; in verifyShaderCompilationStatus() local231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); in verifyShaderCompilationStatus()234 if (compilation_status != expected_status) in verifyShaderCompilationStatus()
339 entry->compilation_status = in CompileImpl()341 TF_RETURN_IF_ERROR(entry->compilation_status); in CompileImpl()343 entry->compilation_status = in CompileImpl()366 TF_RETURN_IF_ERROR(entry->compilation_status); in CompileImpl()
152 Status compilation_status GUARDED_BY(mu);
403 glw::GLint compilation_status = GL_FALSE; in buildProgramVA() local427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status); in buildProgramVA()430 if (compilation_status != GL_TRUE) in buildProgramVA()458 *out_has_compilation_failed = (compilation_status == GL_FALSE); in buildProgramVA()461 if (compilation_status != GL_TRUE) in buildProgramVA()