/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 466 glw::GLint compile_status = GL_FALSE; in iterate() local 471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate() 474 if (compile_status != GL_TRUE) in iterate() 846 glw::GLint compile_status = GL_FALSE; in iterate() local 901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 902 if (compile_status != GL_TRUE) in iterate() 907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 908 if (compile_status != GL_TRUE) in iterate() 1788 glw::GLint compile_status = GL_FALSE; in compileShader() local 1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader() [all …]
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D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 214 glw::GLint compile_status = GL_FALSE; in iterate() local 232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 234 if (compile_status != GL_TRUE) in iterate() 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 259 if (compile_status != GL_TRUE) in iterate()
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D | es31cArrayOfArraysTests.cpp | 604 glw::GLint compile_status = GL_TRUE; in compile_shader_and_get_compilation_result() local 612 return compile_status; in compile_shader_and_get_compilation_result() 739 gl.getShaderiv(shader_object_id, GL_COMPILE_STATUS, &compile_status); in compile_shader_and_get_compilation_result() 743 if (GL_TRUE != compile_status) in compile_shader_and_get_compilation_result() 769 return compile_status; in compile_shader_and_get_compilation_result() 789 glw::GLint compile_status = GL_FALSE; in execute_negative_test() local 835 compile_status = compile_shader_and_get_compilation_result(shader_source, tested_shader_type); in execute_negative_test() 837 if (compile_status == GL_TRUE) in execute_negative_test() 905 glw::GLint compile_status = GL_TRUE; in execute_positive_test() local 911 compile_status = compile_shader_and_get_compilation_result( in execute_positive_test() [all …]
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D | es31cTextureGatherTests.cpp | 131 GLint compile_status = GL_TRUE; in CheckProgram() local 171 compile_status = res; in CheckProgram() 205 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram() 206 if (compile_status != GL_TRUE) in CheckProgram()
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D | es31cShaderAtomicCountersTests.cpp | 841 GLint compile_status = GL_TRUE; in CheckProgram() local 896 compile_status = res; in CheckProgram() 933 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram() 934 if (compile_status != GL_TRUE) in CheckProgram()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderNonarrayInput.cpp | 187 glw::GLint compile_status = GL_FALSE; in iterate() local 304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); in iterate() 306 if (compile_status != GL_TRUE) in iterate() 317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate() 319 if (compile_status != GL_TRUE) in iterate()
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D | esextcGeometryShaderLinking.cpp | 131 glw::GLint compile_status = GL_FALSE; in initShaderObjects() local 143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects() 147 if (compile_status != GL_TRUE) in initShaderObjects() 400 glw::GLint compile_status = GL_FALSE; in initShaderObjects() local 420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects() 423 *out_current_compile_result = (compile_status == GL_TRUE); in initShaderObjects() 758 glw::GLint compile_status = GL_FALSE; in initShaderObjects() local 777 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects() 780 *out_compile_result = (compile_status == GL_TRUE); in initShaderObjects()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.cpp | 105 glw::GLint compile_status = false; in initTest() local 165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest() 169 if (compile_status != GL_TRUE) in initTest() 902 glw::GLint compile_status = GL_FALSE; in iterate() local 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate() 963 if (compile_status == GL_TRUE) in iterate() 1189 glw::GLint compile_status = GL_FALSE; in iterate() local 1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1203 if (compile_status == GL_TRUE) in iterate() 1413 glw::GLint compile_status = GL_FALSE; in iterate() local [all …]
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D | gl4cShaderTextureImageSamplesTests.cpp | 107 glw::GLint compile_status = GL_FALSE; in buildComputeProgram() local 112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in buildComputeProgram() 115 if (compile_status != GL_TRUE) in buildComputeProgram()
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D | gl4cTextureViewTests.cpp | 5424 glw::GLint compile_status = GL_FALSE; in initIterationSpecificProgramObject() local 5430 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initIterationSpecificProgramObject() 5433 if (compile_status != GL_TRUE) in initIterationSpecificProgramObject() 5823 glw::GLint compile_status = GL_FALSE; in initPerSampleFillerProgramObject() local 5829 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initPerSampleFillerProgramObject() 5832 if (compile_status != GL_TRUE) in initPerSampleFillerProgramObject() 6858 glw::GLint compile_status = GL_FALSE; in initProgramObject() local 6867 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initProgramObject() 6870 if (compile_status != GL_TRUE) in initProgramObject() 9031 glw::GLint compile_status = GL_FALSE; in initPrograms() local [all …]
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D | gl3cCullDistanceTests.cpp | 103 glw::GLint compile_status = GL_FALSE; in buildProgram() local 114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram() 117 if (compile_status == GL_FALSE) in buildProgram() 3081 glw::GLint compile_status = GL_FALSE; in iterate() local 3101 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 3104 if (compile_status == GL_FALSE) in iterate()
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D | gl4cShaderSubroutineTests.cpp | 928 glw::GLint compile_status = GL_FALSE; in buildProgram() local 933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram() 936 if (compile_status != GL_TRUE) in buildProgram() 1906 glw::GLint compile_status = GL_FALSE; in initTest() local 1916 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initTest() 1919 if (compile_status != GL_TRUE) in initTest() 9897 glw::GLint compile_status = GL_FALSE; in initTest() local 9958 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initTest() 9961 if (compile_status == GL_FALSE) in initTest() 10783 glw::GLint compile_status = 0; in executeTest() local [all …]
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D | gl4cGPUShaderFP64Tests.cpp | 1883 glw::GLint compile_status = GL_FALSE; in initTest() local 1997 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initTest() 2000 if (compile_status != GL_TRUE) in initTest() 6400 glw::GLint compile_status = GL_FALSE; in initProgramObjects() local 6412 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initProgramObjects() 6415 if (compile_status != GL_TRUE) in initProgramObjects() 7778 glw::GLint compile_status = GL_FALSE; in initIteration() local 7783 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initIteration() 7786 if (compile_status != GL_TRUE) in initIteration() 8303 glw::GLint compile_status = GL_TRUE; in executeIteration() local [all …]
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D | gl4cProgramInterfaceQueryTests.cpp | 2556 GLint compile_status = GL_TRUE; in CheckProgram() local 2610 compile_status = res; in CheckProgram() 2647 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram() 2648 if (compile_status != GL_TRUE) in CheckProgram() 4599 GLint compile_status = GL_TRUE; in CheckProgram() local 4653 compile_status = res; in CheckProgram() 4690 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram() 4691 if (compile_status != GL_TRUE) in CheckProgram()
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D | gl4cTextureGatherTests.cpp | 167 GLint compile_status = GL_TRUE; in CheckProgram() local 221 compile_status = res; in CheckProgram() 255 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram() 256 if (compile_status != GL_TRUE) in CheckProgram()
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D | gl4cSparseBufferTests.cpp | 78 glw::GLint compile_status = GL_FALSE; in createComputeProgram() local 111 gl.getShaderiv(cs_id, GL_COMPILE_STATUS, &compile_status); in createComputeProgram() 118 if (GL_TRUE != compile_status) in createComputeProgram() 197 glw::GLint compile_status = GL_FALSE; in createProgram() local 253 gl.getShaderiv(so_ids[n_so_id], GL_COMPILE_STATUS, &compile_status); in createProgram() 260 if (GL_TRUE != compile_status) in createProgram()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTriangles.cpp | 242 glw::GLint compile_status = GL_FALSE; in initTest() local 247 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest() 250 if (compile_status != GL_TRUE) in initTest() 357 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local 362 gl.getShaderiv(test.te_id, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor() 365 if (compile_status != GL_TRUE) in initTestDescriptor()
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D | esextcTessellationShaderErrors.cpp | 327 glw::GLint compile_status = GL_FALSE; in iterate() local 333 gl.getShaderiv(*so_id_ptr, GL_COMPILE_STATUS, &compile_status); in iterate() 353 if (compile_status == GL_FALSE) in iterate() 373 if (compile_status == GL_TRUE) in iterate() 392 if (compile_status != GL_TRUE) in iterate()
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D | esextcTessellationShaderVertexOrdering.cpp | 239 glw::GLint compile_status = GL_FALSE; in initTest() local 244 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest() 247 if (compile_status != GL_TRUE) in initTest()
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D | esextcTessellationShaderXFB.cpp | 505 glw::GLint compile_status = GL_FALSE; in initTest() local 510 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest() 513 if (compile_status != GL_TRUE) in initTest()
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D | esextcTessellationShaderTCTE.cpp | 1442 glw::GLint compile_status = GL_FALSE; in initTest() local 1448 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest() 1451 if (compile_status != GL_TRUE) in initTest() 2432 glw::GLint compile_status = GL_FALSE; in initTestRun() local 2438 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTestRun() 2441 if (compile_status != GL_TRUE) in initTestRun() 3459 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local 3467 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor() 3470 if (compile_status != GL_TRUE) in initTestDescriptor() 4014 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local [all …]
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D | esextcTessellationShaderUtils.cpp | 202 glw::GLint compile_status = GL_FALSE; in compileShaders() local 207 m_gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in compileShaders() 210 if (should_succeed && compile_status != GL_TRUE) in compileShaders() 223 else if (!should_succeed && compile_status == GL_TRUE) in compileShaders()
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D | esextcTessellationShaderTessellation.cpp | 1799 glw::GLint compile_status = GL_FALSE; in initTest() local 1804 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest() 1807 if (compile_status != GL_TRUE) in initTest() 1915 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local 1928 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor() 1931 if (compile_status != GL_TRUE) in initTestDescriptor()
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/external/tensorflow/tensorflow/python/tpu/ |
D | tpu.py | 936 compile_status = tpu_ops.tpu_compilation_result() 937 op = compile_status.op 941 compile_status = control_flow_ops.no_op(name="compilation_status") 947 compile_status, 975 return [compile_status, replicated_outputs]
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 277 glw::GLint compile_status = GL_FALSE; in buildProgram() local 285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram() 288 if (compile_status == GL_FALSE) in buildProgram()
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