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Searched refs:compile_status (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp466 glw::GLint compile_status = GL_FALSE; in iterate() local
471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate()
474 if (compile_status != GL_TRUE) in iterate()
846 glw::GLint compile_status = GL_FALSE; in iterate() local
901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
902 if (compile_status != GL_TRUE) in iterate()
907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
908 if (compile_status != GL_TRUE) in iterate()
1788 glw::GLint compile_status = GL_FALSE; in compileShader() local
1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader()
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Des31cTextureStorageMultisampleGetActiveUniformTests.cpp214 glw::GLint compile_status = GL_FALSE; in iterate() local
232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
234 if (compile_status != GL_TRUE) in iterate()
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
259 if (compile_status != GL_TRUE) in iterate()
Des31cArrayOfArraysTests.cpp604 glw::GLint compile_status = GL_TRUE; in compile_shader_and_get_compilation_result() local
612 return compile_status; in compile_shader_and_get_compilation_result()
739 gl.getShaderiv(shader_object_id, GL_COMPILE_STATUS, &compile_status); in compile_shader_and_get_compilation_result()
743 if (GL_TRUE != compile_status) in compile_shader_and_get_compilation_result()
769 return compile_status; in compile_shader_and_get_compilation_result()
789 glw::GLint compile_status = GL_FALSE; in execute_negative_test() local
835 compile_status = compile_shader_and_get_compilation_result(shader_source, tested_shader_type); in execute_negative_test()
837 if (compile_status == GL_TRUE) in execute_negative_test()
905 glw::GLint compile_status = GL_TRUE; in execute_positive_test() local
911 compile_status = compile_shader_and_get_compilation_result( in execute_positive_test()
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Des31cTextureGatherTests.cpp131 GLint compile_status = GL_TRUE; in CheckProgram() local
171 compile_status = res; in CheckProgram()
205 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram()
206 if (compile_status != GL_TRUE) in CheckProgram()
Des31cShaderAtomicCountersTests.cpp841 GLint compile_status = GL_TRUE; in CheckProgram() local
896 compile_status = res; in CheckProgram()
933 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram()
934 if (compile_status != GL_TRUE) in CheckProgram()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp187 glw::GLint compile_status = GL_FALSE; in iterate() local
304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
306 if (compile_status != GL_TRUE) in iterate()
317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
319 if (compile_status != GL_TRUE) in iterate()
DesextcGeometryShaderLinking.cpp131 glw::GLint compile_status = GL_FALSE; in initShaderObjects() local
143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
147 if (compile_status != GL_TRUE) in initShaderObjects()
400 glw::GLint compile_status = GL_FALSE; in initShaderObjects() local
420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
423 *out_current_compile_result = (compile_status == GL_TRUE); in initShaderObjects()
758 glw::GLint compile_status = GL_FALSE; in initShaderObjects() local
777 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
780 *out_compile_result = (compile_status == GL_TRUE); in initShaderObjects()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp105 glw::GLint compile_status = false; in initTest() local
165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest()
169 if (compile_status != GL_TRUE) in initTest()
902 glw::GLint compile_status = GL_FALSE; in iterate() local
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate()
963 if (compile_status == GL_TRUE) in iterate()
1189 glw::GLint compile_status = GL_FALSE; in iterate() local
1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1203 if (compile_status == GL_TRUE) in iterate()
1413 glw::GLint compile_status = GL_FALSE; in iterate() local
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Dgl4cShaderTextureImageSamplesTests.cpp107 glw::GLint compile_status = GL_FALSE; in buildComputeProgram() local
112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in buildComputeProgram()
115 if (compile_status != GL_TRUE) in buildComputeProgram()
Dgl4cTextureViewTests.cpp5424 glw::GLint compile_status = GL_FALSE; in initIterationSpecificProgramObject() local
5430 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initIterationSpecificProgramObject()
5433 if (compile_status != GL_TRUE) in initIterationSpecificProgramObject()
5823 glw::GLint compile_status = GL_FALSE; in initPerSampleFillerProgramObject() local
5829 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initPerSampleFillerProgramObject()
5832 if (compile_status != GL_TRUE) in initPerSampleFillerProgramObject()
6858 glw::GLint compile_status = GL_FALSE; in initProgramObject() local
6867 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initProgramObject()
6870 if (compile_status != GL_TRUE) in initProgramObject()
9031 glw::GLint compile_status = GL_FALSE; in initPrograms() local
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Dgl3cCullDistanceTests.cpp103 glw::GLint compile_status = GL_FALSE; in buildProgram() local
114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()
117 if (compile_status == GL_FALSE) in buildProgram()
3081 glw::GLint compile_status = GL_FALSE; in iterate() local
3101 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
3104 if (compile_status == GL_FALSE) in iterate()
Dgl4cShaderSubroutineTests.cpp928 glw::GLint compile_status = GL_FALSE; in buildProgram() local
933 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()
936 if (compile_status != GL_TRUE) in buildProgram()
1906 glw::GLint compile_status = GL_FALSE; in initTest() local
1916 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initTest()
1919 if (compile_status != GL_TRUE) in initTest()
9897 glw::GLint compile_status = GL_FALSE; in initTest() local
9958 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initTest()
9961 if (compile_status == GL_FALSE) in initTest()
10783 glw::GLint compile_status = 0; in executeTest() local
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Dgl4cGPUShaderFP64Tests.cpp1883 glw::GLint compile_status = GL_FALSE; in initTest() local
1997 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initTest()
2000 if (compile_status != GL_TRUE) in initTest()
6400 glw::GLint compile_status = GL_FALSE; in initProgramObjects() local
6412 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initProgramObjects()
6415 if (compile_status != GL_TRUE) in initProgramObjects()
7778 glw::GLint compile_status = GL_FALSE; in initIteration() local
7783 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in initIteration()
7786 if (compile_status != GL_TRUE) in initIteration()
8303 glw::GLint compile_status = GL_TRUE; in executeIteration() local
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Dgl4cProgramInterfaceQueryTests.cpp2556 GLint compile_status = GL_TRUE; in CheckProgram() local
2610 compile_status = res; in CheckProgram()
2647 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram()
2648 if (compile_status != GL_TRUE) in CheckProgram()
4599 GLint compile_status = GL_TRUE; in CheckProgram() local
4653 compile_status = res; in CheckProgram()
4690 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram()
4691 if (compile_status != GL_TRUE) in CheckProgram()
Dgl4cTextureGatherTests.cpp167 GLint compile_status = GL_TRUE; in CheckProgram() local
221 compile_status = res; in CheckProgram()
255 *compile_error = (compile_status == GL_TRUE ? false : true); in CheckProgram()
256 if (compile_status != GL_TRUE) in CheckProgram()
Dgl4cSparseBufferTests.cpp78 glw::GLint compile_status = GL_FALSE; in createComputeProgram() local
111 gl.getShaderiv(cs_id, GL_COMPILE_STATUS, &compile_status); in createComputeProgram()
118 if (GL_TRUE != compile_status) in createComputeProgram()
197 glw::GLint compile_status = GL_FALSE; in createProgram() local
253 gl.getShaderiv(so_ids[n_so_id], GL_COMPILE_STATUS, &compile_status); in createProgram()
260 if (GL_TRUE != compile_status) in createProgram()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTriangles.cpp242 glw::GLint compile_status = GL_FALSE; in initTest() local
247 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest()
250 if (compile_status != GL_TRUE) in initTest()
357 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local
362 gl.getShaderiv(test.te_id, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor()
365 if (compile_status != GL_TRUE) in initTestDescriptor()
DesextcTessellationShaderErrors.cpp327 glw::GLint compile_status = GL_FALSE; in iterate() local
333 gl.getShaderiv(*so_id_ptr, GL_COMPILE_STATUS, &compile_status); in iterate()
353 if (compile_status == GL_FALSE) in iterate()
373 if (compile_status == GL_TRUE) in iterate()
392 if (compile_status != GL_TRUE) in iterate()
DesextcTessellationShaderVertexOrdering.cpp239 glw::GLint compile_status = GL_FALSE; in initTest() local
244 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest()
247 if (compile_status != GL_TRUE) in initTest()
DesextcTessellationShaderXFB.cpp505 glw::GLint compile_status = GL_FALSE; in initTest() local
510 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest()
513 if (compile_status != GL_TRUE) in initTest()
DesextcTessellationShaderTCTE.cpp1442 glw::GLint compile_status = GL_FALSE; in initTest() local
1448 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest()
1451 if (compile_status != GL_TRUE) in initTest()
2432 glw::GLint compile_status = GL_FALSE; in initTestRun() local
2438 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTestRun()
2441 if (compile_status != GL_TRUE) in initTestRun()
3459 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local
3467 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor()
3470 if (compile_status != GL_TRUE) in initTestDescriptor()
4014 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local
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DesextcTessellationShaderUtils.cpp202 glw::GLint compile_status = GL_FALSE; in compileShaders() local
207 m_gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in compileShaders()
210 if (should_succeed && compile_status != GL_TRUE) in compileShaders()
223 else if (!should_succeed && compile_status == GL_TRUE) in compileShaders()
DesextcTessellationShaderTessellation.cpp1799 glw::GLint compile_status = GL_FALSE; in initTest() local
1804 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest()
1807 if (compile_status != GL_TRUE) in initTest()
1915 glw::GLint compile_status = GL_FALSE; in initTestDescriptor() local
1928 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor()
1931 if (compile_status != GL_TRUE) in initTestDescriptor()
/external/tensorflow/tensorflow/python/tpu/
Dtpu.py936 compile_status = tpu_ops.tpu_compilation_result()
937 op = compile_status.op
941 compile_status = control_flow_ops.no_op(name="compilation_status")
947 compile_status,
975 return [compile_status, replicated_outputs]
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp277 glw::GLint compile_status = GL_FALSE; in buildProgram() local
285 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in buildProgram()
288 if (compile_status == GL_FALSE) in buildProgram()

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