Searched refs:compile_success (Results 1 – 3 of 3) sorted by relevance
2063 if (shader->CompileStatus == compile_success) in _mesa_glsl_compile_shader()2070 shader->CompileStatus = compile_success; in _mesa_glsl_compile_shader()2120 shader->CompileStatus = state->error ? compile_failure : compile_success; in _mesa_glsl_compile_shader()
1119 p.shader->CompileStatus = compile_success; in create_new_program()
2558 compile_success, enumerator