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Searched refs:componentAlignment (Results 1 – 3 of 3) sorted by relevance

/external/deqp-deps/SPIRV-Tools/source/val/
Dvalidate_decorations.cpp178 const auto componentAlignment = getBaseAlignment( in getBaseAlignment() local
181 componentAlignment * (numComponents == 3 ? 4 : numComponents); in getBaseAlignment()
195 const auto componentAlignment = getBaseAlignment( in getBaseAlignment() local
198 componentAlignment * (num_columns == 3 ? 4 : num_columns); in getBaseAlignment()
/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_decorations.cpp178 const auto componentAlignment = getBaseAlignment( in getBaseAlignment() local
181 componentAlignment * (numComponents == 3 ? 4 : numComponents); in getBaseAlignment()
195 const auto componentAlignment = getBaseAlignment( in getBaseAlignment() local
198 componentAlignment * (num_columns == 3 ? 4 : num_columns); in getBaseAlignment()
/external/deqp-deps/glslang/SPIRV/
DGlslangToSpv.cpp3647 int componentAlignment = glslangIntermediate->getBaseAlignmentScalar(memberType, dummySize); in updateMemberOffset() local
3648 if (componentAlignment <= 4) in updateMemberOffset()
3649 memberAlignment = componentAlignment; in updateMemberOffset()