Searched refs:computeModule (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageMutableTests.cpp | 1011 Move<VkShaderModule> computeModule; member 1023 Move<VkShaderModule> computeModule; member 1040 Move<VkShaderModule> computeModule; member 1218 …m_uStore.computeModule = createShaderModule(m_vk, m_device, context.getBinaryCollection().get("u… in uploadStore() 1219 … = makeComputePipeline(m_vk, m_device, *m_uStore.pipelineLayout, *m_uStore.computeModule, DE_NULL); in uploadStore() 1467 …m_dTex.computeModule = createShaderModule(m_vk, m_device, context.getBinaryCollection().get("do… in downloadTexture() 1468 …e = makeComputePipeline(m_vk, m_device, *m_dTex.pipelineLayout, *m_dTex.computeModule, DE_NULL); in downloadTexture() 1547 …m_dLoad.computeModule = createShaderModule(m_vk, m_device, context.getBinaryCollection().get("d… in downloadLoad() 1548 … = makeComputePipeline(m_vk, m_device, *m_dLoad.pipelineLayout, *m_dLoad.computeModule, DE_NULL); in downloadLoad()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCommandBuffersTests.cpp | 2014 …const Unique<VkShaderModule> computeModule(createShaderModule(vk, vkDevice, context.getBinaryCol… in simultaneousUseSecondaryBufferOnePrimaryBufferTest() local 2022 *computeModule, // shader in simultaneousUseSecondaryBufferOnePrimaryBufferTest() 2167 …const Unique<VkShaderModule> computeModule(createShaderModule(vk, vkDevice, context.getBinaryCol… in simultaneousUseSecondaryBufferTwoPrimaryBuffersTest() local 2175 *computeModule, // shader in simultaneousUseSecondaryBufferTwoPrimaryBuffersTest()
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/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
D | vktSSBOLayoutTests.cpp | 864 …const Unique<VkShaderModule> computeModule (createShaderModule(vk, device, context.getBinaryCo… in ssboUnsizedArrayLengthTest() local 872 *computeModule, // shader in ssboUnsizedArrayLengthTest()
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/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingShaderAccessTests.cpp | 2100 …const vk::Unique<vk::VkShaderModule> computeModule (vk::createShaderModule(vki, device, programC… in createPipeline() local 2107 *computeModule, // shader in createPipeline()
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