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Searched refs:compute_nested_quad_vertices (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp552 static Sk4f compute_nested_quad_vertices(GrQuadAAFlags aaFlags, bool rectilinear, in compute_nested_quad_vertices() function
597 Sk4f coverage = compute_nested_quad_vertices(aaFlags, /* rect */ false, &inner2D, &outer2D); in compute_nested_persp_quad_vertices()
734 maxCoverage = compute_nested_quad_vertices( in Tessellate()
/external/skqp/src/gpu/ops/
DGrQuadPerEdgeAA.cpp121 static float compute_nested_quad_vertices(GrQuadAAFlags aaFlags, Sk4f* x1, Sk4f* y1, in compute_nested_quad_vertices() function
443 maxCoverage = compute_nested_quad_vertices(aaFlags, &oX, &oY, &oU, &oV, &oR, in Tessellate()