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Searched refs:compute_only (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/Test/
D300layout.vert50 shared vec4 compute_only; // ERROR
/external/mesa3d/src/gallium/drivers/r600/
Dr600_state_common.c1218 void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only) in r600_update_driver_const_buffers() argument
1225 start = compute_only ? PIPE_SHADER_COMPUTE : 0; in r600_update_driver_const_buffers()
1226 end = compute_only ? PIPE_SHADER_TYPES : PIPE_SHADER_COMPUTE; in r600_update_driver_const_buffers()
1558 void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only) in r600_update_compressed_resource_state() argument
1567 if (compute_only) { in r600_update_compressed_resource_state()
1574 if (!compute_only) in r600_update_compressed_resource_state()
1583 if (compute_only) in r600_update_compressed_resource_state()
1597 if (!compute_only) { in r600_update_compressed_resource_state()
Dr600_pipe.h1059 void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only);
1062 void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only);
/external/deqp-deps/glslang/Test/baseResults/
D300layout.vert.out77 0:? 'compute_only' ( shared highp 4-component vector of float)
141 0:? 'compute_only' ( shared highp 4-component vector of float)