Searched refs:compute_only (Results 1 – 4 of 4) sorted by relevance
50 shared vec4 compute_only; // ERROR
1218 void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only) in r600_update_driver_const_buffers() argument1225 start = compute_only ? PIPE_SHADER_COMPUTE : 0; in r600_update_driver_const_buffers()1226 end = compute_only ? PIPE_SHADER_TYPES : PIPE_SHADER_COMPUTE; in r600_update_driver_const_buffers()1558 void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only) in r600_update_compressed_resource_state() argument1567 if (compute_only) { in r600_update_compressed_resource_state()1574 if (!compute_only) in r600_update_compressed_resource_state()1583 if (compute_only) in r600_update_compressed_resource_state()1597 if (!compute_only) { in r600_update_compressed_resource_state()
1059 void r600_update_compressed_resource_state(struct r600_context *rctx, bool compute_only);1062 void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_only);
77 0:? 'compute_only' ( shared highp 4-component vector of float)141 0:? 'compute_only' ( shared highp 4-component vector of float)