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Searched refs:computed_depth_mode (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/intel/vulkan/
Dgen8_cmd_buffer.c258 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_depth_pma_fix()
380 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_stencil_pma_fix()
DgenX_pipeline.c1393 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
1551 ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen8_depth_state.c280 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF; in pma_fix_enable()
DgenX_state_upload.c1775 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
1966 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
4468 psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
/external/mesa3d/src/intel/compiler/
Dbrw_compiler.h688 uint8_t computed_depth_mode; member
Dbrw_fs.cpp6614 computed_depth_mode(const nir_shader *shader) in computed_depth_mode() function
6800 prog_data->computed_depth_mode = computed_depth_mode(shader); in brw_compile_fs()
6880 prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF) { in brw_compile_fs()