Searched refs:computed_depth_mode (Results 1 – 6 of 6) sorted by relevance
258 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_depth_pma_fix()380 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF; in want_stencil_pma_fix()
1393 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;1551 ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
280 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF; in pma_fix_enable()
1775 wm_prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;1966 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;4468 psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
688 uint8_t computed_depth_mode; member
6614 computed_depth_mode(const nir_shader *shader) in computed_depth_mode() function6800 prog_data->computed_depth_mode = computed_depth_mode(shader); in brw_compile_fs()6880 prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF) { in brw_compile_fs()