Searched refs:conditionalTypeName (Results 1 – 2 of 2) sorted by relevance
2901 …const char* conditionalTypeName = conditionalType == (int)CONDITIONAL_TYPE_STATIC ? "static_condit… in addShaderCompilationPerformanceCases() local2906 DE_ASSERT(conditionalTypeName != DE_NULL); in addShaderCompilationPerformanceCases()2912 …eName + (conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "" : string("_") + conditionalTypeName); in addShaderCompilationPerformanceCases()
2921 …const char* conditionalTypeName = conditionalType == (int)CONDITIONAL_TYPE_STATIC ? "static_condit… in addShaderCompilationPerformanceCases() local2926 DE_ASSERT(conditionalTypeName != DE_NULL); in addShaderCompilationPerformanceCases()2932 …eName + (conditionalUsage == (int)CONDITIONAL_USAGE_NONE ? "" : string("_") + conditionalTypeName); in addShaderCompilationPerformanceCases()