Searched refs:connect_context_ (Results 1 – 3 of 3) sorted by relevance
144 BOOL ok = ::ConnectNamedPipe(handle_.Get(), &connect_context_.overlapped); in StartOnIOThread()218 } else if (context == &connect_context_) { in OnIOCompleted()348 base::MessagePumpForIO::IOContext connect_context_; member in mojo::core::__anon2256fa540111::ChannelWin
245 void* connect_context_; variable
116 connect_context_(connect_context), in CrashGenerationServer()542 connect_callback_(connect_context_, client_info_); in HandleReadingAckState()