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Searched refs:constantColor4 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DTextureStage.cpp100 …uniforms.constantColor4[0][0] = uniforms.constantColor4[0][1] = uniforms.constantColor4[0][2] = un… in setConstantColor()
101 …uniforms.constantColor4[1][0] = uniforms.constantColor4[1][1] = uniforms.constantColor4[1][2] = un… in setConstantColor()
102 …uniforms.constantColor4[2][0] = uniforms.constantColor4[2][1] = uniforms.constantColor4[2][2] = un… in setConstantColor()
103 …uniforms.constantColor4[3][0] = uniforms.constantColor4[3][1] = uniforms.constantColor4[3][2] = un… in setConstantColor()
DTextureStage.hpp124 word4 constantColor4[4]; member
/external/swiftshader/src/Shader/
DPixelPipeline.cpp399 constant.x = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[0])); in blendTexture()
400 constant.y = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[1])); in blendTexture()
401 constant.z = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[2])); in blendTexture()
402 constant.w = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[3])); in blendTexture()