Searched refs:convertUByte (Results 1 – 1 of 1) sorted by relevance
168 static void convertUByte(tcu::Vec4 inColor, unsigned char* dst, int components);461 colorConversionMap[GL_UNSIGNED_BYTE] = &convertUByte; in generateTextureData()508 void InternalformatCaseBase::convertUByte(tcu::Vec4 inColor, unsigned char* dst, int components) in convertUByte() function in glcts::InternalformatCaseBase