Searched refs:convertUInt_24_8 (Results 1 – 1 of 1) sorted by relevance
175 static void convertUInt_24_8(tcu::Vec4 inColor, unsigned char* dst, int components);468 colorConversionMap[GL_UNSIGNED_INT_24_8] = &convertUInt_24_8; in generateTextureData()565 void InternalformatCaseBase::convertUInt_24_8(tcu::Vec4 inColor, unsigned char* dst, int) in convertUInt_24_8() function in glcts::InternalformatCaseBase