Searched refs:convertUShort (Results 1 – 1 of 1) sorted by relevance
172 static void convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components);465 colorConversionMap[GL_UNSIGNED_SHORT] = &convertUShort; in generateTextureData()538 void InternalformatCaseBase::convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components) in convertUShort() function in glcts::InternalformatCaseBase