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/external/deqp/framework/randomshaders/
DrsgExpression.cpp1530 ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, 3)); in createNextChild() local
1537 coordRange.getMin().component(ndx) = neg ? -4.0f : 2.25f; in createNextChild()
1538 coordRange.getMax().component(ndx) = neg ? -2.25f : 4.0f; in createNextChild()
1542 coordRange.getMin().component(ndx) = -2.0f; in createNextChild()
1543 coordRange.getMax().component(ndx) = 2.0f; in createNextChild()
1547 m_coordExpr = Expression::createRandom(state, coordRange.asAccess()); in createNextChild()
1554 ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, coordScalarSize)); in createNextChild() local
1555 setInfiniteRange(coordRange); // Initialize base range with -inf..inf in createNextChild()
1561 coordRange.getMin().component(2) = neg ? -4.0f : 0.25f; in createNextChild()
1562 coordRange.getMax().component(2) = neg ? -0.25f : 4.0f; in createNextChild()
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