Searched refs:coord_z (Results 1 – 3 of 3) sorted by relevance
740 const glw::GLfloat coord_z = texture_coordinates[2]; in getRightNeighbour() local747 z = coord_z; in getRightNeighbour()752 z = coord_z; in getRightNeighbour()757 z = coord_z; in getRightNeighbour()762 z = coord_z; in getRightNeighbour()767 z = coord_z; in getRightNeighbour()772 z = coord_z; in getRightNeighbour()796 const glw::GLfloat coord_z = texture_coordinates[2]; in getTopNeighbour() local803 z = coord_z + step; in getTopNeighbour()808 z = coord_z + step; in getTopNeighbour()[all …]
1103 const glw::GLfloat coord_z = in prepareVertexBufferInfoForCoordinates() local1106 setCoordinatesData(coord_x, coord_y, coord_z, i); in prepareVertexBufferInfoForCoordinates()
3467 LLVMValueRef coord_z, in adjust_sample_index_using_fmask() argument3476 if (coord_z) { in adjust_sample_index_using_fmask()3477 fmask_load_address[2] = coord_z; in adjust_sample_index_using_fmask()3484 args.da = coord_z ? true : false; in adjust_sample_index_using_fmask()3487 args.addr = ac_build_gather_values(ctx, fmask_load_address, coord_z ? 4 : 2); in adjust_sample_index_using_fmask()