Searched refs:coordsName (Results 1 – 2 of 2) sorted by relevance
398 const char* coordsName = "coords"; in getShaderSpec() local407 spec->inputs.push_back(Symbol(coordsName, VarType(coordType, PRECISION_HIGHP))); in getShaderSpec()456 …code << "], " << coordsName << (m_samplerType == TYPE_SAMPLER_CUBE_ARRAY_SHADOW ? ", 0.0" : "") <<… in getShaderSpec()
1044 const char* coordsName = "coords"; in createShaderSpec() local1054 m_shaderSpec.inputs.push_back(Symbol(coordsName, glu::VarType(coordType, glu::PRECISION_HIGHP))); in createShaderSpec()1093 code << "], " << coordsName << ");\n"; in createShaderSpec()