Searched refs:copy_regular (Results 1 – 1 of 1) sorted by relevance
2578 …static const GLchar* copy_regular = " ${TYPE} color = imageLoad(uni_source_image, point_source);\… in getComputeShader() local2635 const GLchar* copy = (m_test_case == R32UI_MULTISAMPLE) ? copy_multisampled : copy_regular; in getComputeShader()