Searched refs:cp_shader (Results 1 – 2 of 2) sorted by relevance
3451 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; in evergreen_update_gs_state() local3453 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3454 (cp_shader->ring_item_sizes[1] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3455 (cp_shader->ring_item_sizes[2] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3456 (cp_shader->ring_item_sizes[3] * shader->selector->gs_max_out_vertices) >> 2 in evergreen_update_gs_state()3475 r600_store_value(cb, cp_shader->ring_item_sizes[0] >> 2); in evergreen_update_gs_state()3476 r600_store_value(cb, cp_shader->ring_item_sizes[1] >> 2); in evergreen_update_gs_state()3477 r600_store_value(cb, cp_shader->ring_item_sizes[2] >> 2); in evergreen_update_gs_state()3478 r600_store_value(cb, cp_shader->ring_item_sizes[3] >> 2); in evergreen_update_gs_state()
2649 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; in r600_update_gs_state() local2651 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2; in r600_update_gs_state()2683 cp_shader->ring_item_sizes[0] >> 2); in r600_update_gs_state()