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Searched refs:createProgram (Results 1 – 25 of 204) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.hpp186 virtual void createProgram(void) = 0;
216 virtual void createProgram(void);
244 virtual void createProgram(void);
DesextcTextureBufferActiveUniformValidation.cpp142 createProgram(); in initTest()
523 void TextureBufferActiveUniformValidationVSFS::createProgram(void) in createProgram() function in glcts::TextureBufferActiveUniformValidationVSFS
527 m_po_id = gl.createProgram(); in createProgram()
657 void TextureBufferActiveUniformValidationCS::createProgram(void) in createProgram() function in glcts::TextureBufferActiveUniformValidationCS
661 m_po_id = gl.createProgram(); in createProgram()
DesextcTextureBufferOperations.cpp130 m_po_cs_id = gl.createProgram(); in initFirstPhase()
222 m_po_vs_fs_id = gl.createProgram(); in initSecondPhase()
894 m_fb_po_id = gl.createProgram(); in initializeBufferObjectData()
1174 m_tf_po_id = gl.createProgram(); in initializeBufferObjectData()
1364 m_is_po_id = gl.createProgram(); in initializeBufferObjectData()
1482 m_ssbo_po_id = gl.createProgram(); in initializeBufferObjectData()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c58 static GLuint createProgram(const char *srcVertex, const char * srcFragment) in createProgram() function
148 sShaderFlat.program = createProgram(sFlatVertexSource, in initShaderPrograms()
150 sShaderLit.program = createProgram(sLitVertexSource, in initShaderPrograms()
152 sShaderFade.program = createProgram(sFadeVertexSource, in initShaderPrograms()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader); in render()
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader); in render()
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
585 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
[all …]
Des3fFboStencilbufferTests.cpp72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
Des3fFboDepthbufferTests.cpp74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
253 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader); in render()
Des3fFboColorbufferTests.cpp234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader); in render()
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render()
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render()
367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader); in render()
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader); in render()
497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader); in render()
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader); in render()
623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader); in render()
749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
[all …]
Des3fFramebufferBlitTests.cpp77 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
370 deUint32 gradShaderSrcID = getCurrentContext()->createProgram(&gradientToSrcShader); in render()
371 deUint32 gradShaderDstID = getCurrentContext()->createProgram(&gradientToDstShader); in render()
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader); in render()
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
488 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
634 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader); in render()
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
Des3fFboRenderTest.cpp541 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
542 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
624 deUint32 texShaderID = context.createProgram(&texShader); in render()
625 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
826 deUint32 shaderID = context.createProgram(&shader); in render()
863 deUint32 texShaderID = context.createProgram(&texShader); in render()
864 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
1123 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render()
1124 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render()
1125 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp210 m_po_a_invalid = gl.createProgram(); in iterate()
211 m_po_b_invalid = gl.createProgram(); in iterate()
290 m_po_a_valid = gl.createProgram(); in iterate()
291 m_po_b_valid = gl.createProgram(); in iterate()
DesextcGeometryShaderLinking.cpp195 m_po_id = gl.createProgram(); in iterate()
485 m_po_id = gl.createProgram(); in iterate()
834 m_po_id = gl.createProgram(); in iterate()
947 m_po_id = gl.createProgram(); in iterate()
1091 m_po_id = gl.createProgram(); in iterate()
1245 m_po_id = gl.createProgram(); in iterate()
1390 m_po_id = gl.createProgram(); in iterate()
1517 m_po_id = gl.createProgram(); in iterate()
1700 m_po_id = gl.createProgram(); in iterate()
1866 m_po_id = gl.createProgram(); in iterate()
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DesextcGeometryShaderLayeredRendering.cpp315 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].po_id = gl.createProgram(); in iterate()
316 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].po_id = gl.createProgram(); in iterate()
317 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].po_id = gl.createProgram(); in iterate()
319 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].po_id = gl.createProgram(); in iterate()
DesextcGeometryShaderInput.cpp338 m_program_object_sized_arrays_id = gl.createProgram(); in initTest()
339 m_program_object_unsized_arrays_id = gl.createProgram(); in initTest()
831 info.po_id = gl.createProgram(); in initCaseProgram()
935 m_program_object_id = gl.createProgram(); in init()
1206 m_program_object_id = gl.createProgram(); in init()
DesextcGeometryShaderAPI.cpp534 m_po_id = gl.createProgram(); in iterate()
652 m_po_id = gl.createProgram(); in iterate()
1000 m_po_id = gl.createProgram(); in iterate()
1593 m_po_id = gl.createProgram(); in iterate()
1945 m_po_id = gl.createProgram(); in iterate()
2315 m_po_id = gl.createProgram(); in iterate()
2651 m_po_id = gl.createProgram(); in iterate()
2852 m_fs_po_id = gl.createProgram(); in iterate()
2858 m_gs_po_id = gl.createProgram(); in iterate()
3118 m_po_ids[i] = gl.createProgram(); in iterate()
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/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader); in render()
773 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
872 deUint32 singleTexShaderID = context.createProgram(&singleTexShader); in render()
873 deUint32 mixShaderID = context.createProgram(&mixShader); in render()
960 deUint32 shaderID = context.createProgram(&shader); in render()
1015 deUint32 shaderID = context.createProgram(&shader); in render()
1131 deUint32 colorShaderID = ctx.createProgram(&colorShader); in render()
1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
1211 deUint32 shaderID = context.createProgram(&shader); in render()
1289 deUint32 flatShaderID = context.createProgram(&flatShader); in render()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cContextFlushControlTests.cpp408 createProgram(); in DrawSetup()
545 void gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::createProgram() in createProgram() function in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
562 m_po = gl.createProgram(); in createProgram()
Dgl4cES31CompatibilityTests.cpp292 if (!createProgram(s_shaders[i])) in iterate()
354 bool gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::createProgram(const struct Shade… in createProgram() function in gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest
377 m_po_id = gl.createProgram(); in createProgram()
Dgl4cContextFlushControlTests.hpp176 void createProgram();
Dgl4cConditionalRenderInvertedTests.cpp267 createProgram(); in iterate()
360 void gl4cts::ConditionalRenderInverted::FunctionalTest::createProgram() in createProgram() function in gl4cts::ConditionalRenderInverted::FunctionalTest
377 m_po_id = gl.createProgram(); in createProgram()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.h36 GLuint createProgram(const char* pVertexSource,
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp406 m_stencil_verification_po_id = gl.createProgram(); in initProgramObjects()
409 m_quad_tessellation_po_id = gl.createProgram(); in initProgramObjects()
412 m_triangles_tessellation_po_id = gl.createProgram(); in initProgramObjects()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp380 po_depth_preview_id = gl.createProgram(); in iterate()
381 po_id = gl.createProgram(); in iterate()
817 po_id = gl.createProgram(); in iterate()
1429 po_draw_id = gl.createProgram(); in initInternals()
1434 po_verify_id = gl.createProgram(); in initInternals()
1995 po_draw_id = gl.createProgram(); in initInternals()
2000 po_verify_id = gl.createProgram(); in initInternals()
2582 po_id = gl.createProgram(); in iterate()
2951 po_id = gl.createProgram(); in iterate()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp236 ProgramHandles createProgram(const std::string& vs, const std::string& fs) in createProgram() function in SwiftShaderTest
408 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
475 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
540 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
877 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
927 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
1238 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
1292 const ProgramHandles ph = createProgram(vs, fs); in TEST_F()
1665 const ProgramHandles ph = createProgram(vs, fs); in doSampleTest()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaAccuracy.cpp144 m_program_object_id_for_fma_pass = gl.createProgram(); in initTest()
145 m_program_object_id_for_float_pass = gl.createProgram(); in initTest()

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