Searched refs:create_fisheye_handler (Results 1 – 5 of 5) sorted by relevance
158 create_fisheye_handler (const SmartPtr<CLContext> &context, SurroundMode surround_mode = SphereView…
588 create_fisheye_handler (const SmartPtr<CLContext> &context, SurroundMode surround_mode, bool use_ma… in create_fisheye_handler() function
875 …fisheye = create_fisheye_handler (context, surround_mode, fisheye_map, need_lsc).dynamic_cast_ptr<… in create_image_360_stitch()
188 return create_fisheye_handler (context); in create_handler()
473 image_handler = create_fisheye_handler (context); in main()