Searched refs:create_variant (Results 1 – 7 of 7) sorted by relevance
/external/v8/tools/testrunner/local/ |
D | testsuite_unittest.py | 76 test1.create_variant(variant='default', flags=[]), 77 test1.create_variant(variant='stress', flags=['-v']), 78 test2.create_variant(variant='default', flags=[]), 79 test2.create_variant(variant='stress', flags=['-v']), 85 TestCase(suite, 'foo/bar', 'foo/bar').create_variant(None, ['-v']),
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_vs_llvm.c | 112 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_llvm()
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D | draw_vs.h | 126 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader, member
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D | draw_vs.c | 198 variant = vs->create_variant( vs, key ); in draw_vs_lookup_variant()
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D | draw_vs_exec.c | 238 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_exec()
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_shader.c | 320 create_variant(struct etna_shader *shader, struct etna_shader_key key) in create_variant() function 357 v = create_variant(shader, key); in etna_shader_variant()
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_shader.c | 188 create_variant(struct ir3_shader *shader, struct ir3_shader_key key) in create_variant() function 261 v = create_variant(shader, key); in ir3_shader_variant()
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