Searched refs:cross2 (Results 1 – 1 of 1) sorted by relevance
302 GLfloat cross2 = (info->ex2 * fy2 - info->ey2 * fx2); in compute_coveragef() local311 if (cross2 == 0.0F) in compute_coveragef()312 cross2 = info->ex2 + info->ey2; in compute_coveragef()315 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()