Searched refs:csSource (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferAtomicFunctions.cpp | 117 std::string csSource = getComputeShaderCode(work_group_size); in initTest() local 118 const char* csCode = csSource.c_str(); in initTest()
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 123 std::string csSource = getComputeShaderCode(); in initTest() local 124 const char* csCode = csSource.c_str(); in initTest()
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D | esextcTextureBufferMAXSizeValidation.cpp | 120 std::string csSource = getComputeShaderCode(); in initTest() local 121 const char* csCode = csSource.c_str(); in initTest()
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D | esextcTextureBufferOperations.cpp | 136 std::string csSource = getComputeShaderCode(); in initFirstPhase() local 137 const char* csCode = csSource.c_str(); in initFirstPhase() 1370 std::string csSource = getISComputeShaderCode(); in initializeBufferObjectData() local 1371 const char* csCode = csSource.c_str(); in initializeBufferObjectData() 1488 std::string csSource = getSSBOComputeShaderCode(); in initializeBufferObjectData() local 1489 const char* csCode = csSource.c_str(); in initializeBufferObjectData()
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D | esextcTextureBufferTextureBufferRange.cpp | 995 std::string csSource = getComputeShaderCode(info); in iterate() local 996 const char* csCode = csSource.c_str(); in iterate()
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/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.cpp | 22787 char const *csSource = in TEST_F() local 22796 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F() 22832 char const *csSource = in TEST_F() local 22840 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F() 32539 char const *csSource = in TEST_F() local 32548 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F() 32588 char const *csSource = in TEST_F() local 32598 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F() 32635 char const *csSource = in TEST_F() local 32645 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F() [all …]
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