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Searched refs:csSource (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferAtomicFunctions.cpp117 std::string csSource = getComputeShaderCode(work_group_size); in initTest() local
118 const char* csCode = csSource.c_str(); in initTest()
DesextcTextureBufferParamValueIntToFloatConversion.cpp123 std::string csSource = getComputeShaderCode(); in initTest() local
124 const char* csCode = csSource.c_str(); in initTest()
DesextcTextureBufferMAXSizeValidation.cpp120 std::string csSource = getComputeShaderCode(); in initTest() local
121 const char* csCode = csSource.c_str(); in initTest()
DesextcTextureBufferOperations.cpp136 std::string csSource = getComputeShaderCode(); in initFirstPhase() local
137 const char* csCode = csSource.c_str(); in initFirstPhase()
1370 std::string csSource = getISComputeShaderCode(); in initializeBufferObjectData() local
1371 const char* csCode = csSource.c_str(); in initializeBufferObjectData()
1488 std::string csSource = getSSBOComputeShaderCode(); in initializeBufferObjectData() local
1489 const char* csCode = csSource.c_str(); in initializeBufferObjectData()
DesextcTextureBufferTextureBufferRange.cpp995 std::string csSource = getComputeShaderCode(info); in iterate() local
996 const char* csCode = csSource.c_str(); in iterate()
/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp22787 char const *csSource = in TEST_F() local
22796 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
22832 char const *csSource = in TEST_F() local
22840 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
32539 char const *csSource = in TEST_F() local
32548 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
32588 char const *csSource = in TEST_F() local
32598 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
32635 char const *csSource = in TEST_F() local
32645 VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this); in TEST_F()
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