Searched refs:ctex (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/vc5/ |
D | vc5_simulator.c | 369 struct vc5_resource *ctex = csurf ? vc5_resource(csurf->base.texture) : NULL; in vc5_simulator_flush() local 370 … struct vc5_simulator_bo *csim_bo = ctex ? vc5_get_simulator_bo(file, ctex->bo->handle) : NULL; in vc5_simulator_flush() 371 uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0; in vc5_simulator_flush() 372 uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0; in vc5_simulator_flush() 376 if (ctex && csim_bo->winsys_map) { in vc5_simulator_flush() 379 ctex->base.b.width0, ctex->base.b.height0, in vc5_simulator_flush() 382 ctex->bo->size); in vc5_simulator_flush() 385 for (int y = 0; y < ctex->base.height0; y++) { in vc5_simulator_flush() 386 memcpy(ctex->bo->map + y * sim_stride, in vc5_simulator_flush() 407 if (ctex && csim_bo->winsys_map) { in vc5_simulator_flush() [all …]
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_simulator.c | 370 struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL; in vc4_simulator_flush() local 371 … struct vc4_simulator_bo *csim_bo = ctex ? vc4_get_simulator_bo(file, ctex->bo->handle) : NULL; in vc4_simulator_flush() 372 uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0; in vc4_simulator_flush() 373 uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0; in vc4_simulator_flush() 382 if (ctex && csim_bo->winsys_map) { in vc4_simulator_flush() 385 ctex->base.b.width0, ctex->base.b.height0, in vc4_simulator_flush() 388 ctex->bo->size); in vc4_simulator_flush() 391 for (int y = 0; y < ctex->base.height0; y++) { in vc4_simulator_flush() 392 memcpy(ctex->bo->map + y * sim_stride, in vc4_simulator_flush() 451 if (ctex && csim_bo->winsys_map) { in vc4_simulator_flush() [all …]
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D | vc4_job.c | 139 struct vc4_resource *ctex = in vc4_flush_jobs_reading_resource() local 141 if (ctex->bo == rsc->bo) { in vc4_flush_jobs_reading_resource()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | surface9.c | 387 struct NineCubeTexture9 *ctex = in NineSurface9_AddDirtyRect() local 390 NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect); in NineSurface9_AddDirtyRect()
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