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Searched refs:cubeTexture (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.cpp131 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH… in CreateCubeTexture() argument
133 …oid **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); in CreateCubeTexture()
135 …return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sh… in CreateCubeTexture()
DDirect3DDevice9.cpp530 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH… in CreateCubeTexture() argument
534 …oid **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); in CreateCubeTexture()
536 *cubeTexture = 0; in CreateCubeTexture()
543 *cubeTexture = new Direct3DCubeTexture9(this, edgeLength, levels, usage, format, pool); in CreateCubeTexture()
545 if(!*cubeTexture) in CreateCubeTexture()
552 delete *cubeTexture; in CreateCubeTexture()
553 *cubeTexture = 0; in CreateCubeTexture()
558 (*cubeTexture)->AddRef(); in CreateCubeTexture()
6121 Direct3DCubeTexture9 *cubeTexture = dynamic_cast<Direct3DCubeTexture9*>(baseTexture); in bindTextures() local
6142 surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); in bindTextures()
DDirect3DDevice9Ex.hpp82 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH…
DDirect3DDevice9.hpp70 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH…
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp539 …t levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) in CreateCubeTexture() argument
543 *cubeTexture = 0; in CreateCubeTexture()
550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool); in CreateCubeTexture()
552 if(!*cubeTexture) in CreateCubeTexture()
559 delete *cubeTexture; in CreateCubeTexture()
564 (*cubeTexture)->AddRef(); in CreateCubeTexture()
4775 Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture); in bindTextures() local
4796 surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); in bindTextures()
DDirect3DDevice8.hpp66 …unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) override;
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_types.h590 uint32 cubeTexture : 1; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3260 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture() local
3264 cubeTexture->updateBorders(mipmapLevel); in applyTexture()
3275 egl::Image *surface = cubeTexture->getImage(face, surfaceLevel); in applyTexture()