Searched refs:cubeTexture (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 131 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH… in CreateCubeTexture() argument 133 …oid **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); in CreateCubeTexture() 135 …return Direct3DDevice9::CreateCubeTexture(edgeLength, levels, usage, format, pool, cubeTexture, sh… in CreateCubeTexture()
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D | Direct3DDevice9.cpp | 530 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH… in CreateCubeTexture() argument 534 …oid **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); in CreateCubeTexture() 536 *cubeTexture = 0; in CreateCubeTexture() 543 *cubeTexture = new Direct3DCubeTexture9(this, edgeLength, levels, usage, format, pool); in CreateCubeTexture() 545 if(!*cubeTexture) in CreateCubeTexture() 552 delete *cubeTexture; in CreateCubeTexture() 553 *cubeTexture = 0; in CreateCubeTexture() 558 (*cubeTexture)->AddRef(); in CreateCubeTexture() 6121 Direct3DCubeTexture9 *cubeTexture = dynamic_cast<Direct3DCubeTexture9*>(baseTexture); in bindTextures() local 6142 surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); in bindTextures()
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D | Direct3DDevice9Ex.hpp | 82 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH…
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D | Direct3DDevice9.hpp | 70 …ed long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedH…
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 539 …t levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) in CreateCubeTexture() argument 543 *cubeTexture = 0; in CreateCubeTexture() 550 *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool); in CreateCubeTexture() 552 if(!*cubeTexture) in CreateCubeTexture() 559 delete *cubeTexture; in CreateCubeTexture() 564 (*cubeTexture)->AddRef(); in CreateCubeTexture() 4775 Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture); in bindTextures() local 4796 surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); in bindTextures()
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D | Direct3DDevice8.hpp | 66 …unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) override;
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_types.h | 590 uint32 cubeTexture : 1; member
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 3260 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture() local 3264 cubeTexture->updateBorders(mipmapLevel); in applyTexture() 3275 egl::Image *surface = cubeTexture->getImage(face, surfaceLevel); in applyTexture()
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