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Searched refs:cullFaceEnabled (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp58 mState.cullFaceEnabled = false; in Context()
372 mState.cullFaceEnabled = enabled; in setCullFaceEnabled()
377 return mState.cullFaceEnabled; in isCullFaceEnabled()
1110 case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; in getBooleanv()
1786 if(mState.cullFaceEnabled) in applyState()
3087 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
DContext.h223 bool cullFaceEnabled; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp59 mState.cullFaceEnabled = false; in Context()
362 mState.cullFaceEnabled = enabled; in setCullFaceEnabled()
367 return mState.cullFaceEnabled; in isCullFaceEnabled()
1817 case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; in getBooleanv()
2794 if(mState.cullFaceEnabled) in applyState()
3973 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
DContext.h339 bool cullFaceEnabled; member