Searched refs:curInputLoc (Results 1 – 1 of 1) sorted by relevance
157 int curInputLoc = 0; in genVertexShader() local167 curInputLoc += 1; in genVertexShader()177 …res << "layout(location = " << curInputLoc << ") in " << transportTypeStr << " a_" << val.name << … in genVertexShader()180 curInputLoc += numLocs; in genVertexShader()295 int curInputLoc = 0; in specializeVertexShader() local306 curInputLoc += 1; in specializeVertexShader()317 decl << "layout(location = " << curInputLoc << ") in "; in specializeVertexShader()319 curInputLoc += numLocs; in specializeVertexShader()376 int curInputLoc = 0; in specializeFragmentShader() local395 decl << "layout(location = " << curInputLoc << ") flat in "; in specializeFragmentShader()[all …]