Searched refs:curOutputLoc (Results 1 – 1 of 1) sorted by relevance
158 int curOutputLoc = 0; in genVertexShader() local178 …res << "layout(location = " << curOutputLoc << ") flat out " << transportTypeStr << " " << (transp… in genVertexShader()181 curOutputLoc += numLocs; in genVertexShader()296 int curOutputLoc = 0; in specializeVertexShader() local341 decl << "layout(location = " << curOutputLoc << ") flat out "; in specializeVertexShader()343 curOutputLoc += numLocs; in specializeVertexShader()