Searched refs:cur_pass (Results 1 – 2 of 2) sorted by relevance
346 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_BeginFragmentShaderATI()370 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) { in _mesa_EndFragmentShaderATI()378 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) || in _mesa_EndFragmentShaderATI()379 (ctx->ATIFragmentShader.Current->cur_pass == 2)) { in _mesa_EndFragmentShaderATI()382 if (ctx->ATIFragmentShader.Current->cur_pass > 1) in _mesa_EndFragmentShaderATI()387 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_EndFragmentShaderATI()433 GLubyte new_pass = curProg->cur_pass; in _mesa_PassTexCoordATI()440 if (curProg->cur_pass == 1) in _mesa_PassTexCoordATI()481 if (curProg->cur_pass == 1) in _mesa_PassTexCoordATI()483 curProg->cur_pass = new_pass; in _mesa_PassTexCoordATI()[all …]
2393 GLubyte cur_pass; member