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Searched refs:cur_pass (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Datifragshader.c346 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_BeginFragmentShaderATI()
370 if (curProg->interpinp1 && (ctx->ATIFragmentShader.Current->cur_pass > 1)) { in _mesa_EndFragmentShaderATI()
378 if ((ctx->ATIFragmentShader.Current->cur_pass == 0) || in _mesa_EndFragmentShaderATI()
379 (ctx->ATIFragmentShader.Current->cur_pass == 2)) { in _mesa_EndFragmentShaderATI()
382 if (ctx->ATIFragmentShader.Current->cur_pass > 1) in _mesa_EndFragmentShaderATI()
387 ctx->ATIFragmentShader.Current->cur_pass = 0; in _mesa_EndFragmentShaderATI()
433 GLubyte new_pass = curProg->cur_pass; in _mesa_PassTexCoordATI()
440 if (curProg->cur_pass == 1) in _mesa_PassTexCoordATI()
481 if (curProg->cur_pass == 1) in _mesa_PassTexCoordATI()
483 curProg->cur_pass = new_pass; in _mesa_PassTexCoordATI()
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Dmtypes.h2393 GLubyte cur_pass; member