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Searched refs:currentAction (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DEnemyAnimationComponent.java67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local
76 if (currentAction == GameObject.ActionType.ATTACK) { in update()
78 } else if (currentAction == GameObject.ActionType.HIDE) { in update()
97 if (currentAction == GameObject.ActionType.ATTACK) { in update()
99 } else if (currentAction == GameObject.ActionType.HIDE) { in update()
107 if (currentAction != GameObject.ActionType.ATTACK in update()
114 if (currentAction != GameObject.ActionType.HIDE) { in update()
DNPCAnimationComponent.java191 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in idle() local
192 if (currentAction == ActionType.MOVE) { in idle()
207 } else if (currentAction == ActionType.ATTACK) { in idle()
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in walk() local
218 if (currentAction == ActionType.MOVE) { in walk()
237 } else if (currentAction == ActionType.ATTACK) { in walk()
254 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in run() local
255 if (currentAction == ActionType.MOVE) { in run()
275 } else if (currentAction == ActionType.ATTACK) { in run()
319 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in jumpAir() local
[all …]
DAnimationComponent.java115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) { in update()
205 if (currentAction == ActionType.MOVE) { in update()
259 } else if (currentAction == ActionType.ATTACK) { in update()
269 } else if (currentAction == ActionType.HIT_REACT) { in update()
281 } else if (currentAction == ActionType.DEATH) { in update()
282 if (mPreviousAction != currentAction) { in update()
322 } else if (currentAction == ActionType.FROZEN) { in update()
341 mPreviousAction = currentAction; in update()
DChangeComponentsComponent.java85 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local
86 if (currentAction != mLastAction) { in update()
87 mLastAction = currentAction; in update()
88 if (currentAction == mSwapOnAction) { in update()
DTheSourceComponent.java61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() local
65 if (currentAction == ActionType.HIT_REACT) { in update()
71 currentAction = ActionType.IDLE; in update()
74 currentAction = ActionType.DEATH; in update()