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/external/replicaisland/src/com/replica/replicaisland/
DPhysicsComponent.java60 final Vector2 currentVelocity = parentObject.getVelocity(); in update() local
64 resolveCollision(currentVelocity, impulseVector, surfaceNormal, impulseVector); in update()
75 Vector2 newVelocity = vectorPool.allocate(currentVelocity); in update()
86 if (touchingFloor && currentVelocity.y <= 0.0f && Math.abs(newVelocity.x) > 0.0f in update()
92 float frictionCoeffecient = Math.abs(currentVelocity.x) > 0.0f ? in update()