Searched refs:currentVelocity (Results 1 – 1 of 1) sorted by relevance
60 final Vector2 currentVelocity = parentObject.getVelocity(); in update() local64 resolveCollision(currentVelocity, impulseVector, surfaceNormal, impulseVector); in update()75 Vector2 newVelocity = vectorPool.allocate(currentVelocity); in update()86 if (touchingFloor && currentVelocity.y <= 0.0f && Math.abs(newVelocity.x) > 0.0f in update()92 float frictionCoeffecient = Math.abs(currentVelocity.x) > 0.0f ? in update()