Searched refs:current_chunk_ (Results 1 – 3 of 3) sorted by relevance
30 current_chunk_ = Vector<T>::New(initial_capacity);35 current_chunk_.Dispose(); in ~Collector()43 if (index_ >= current_chunk_.length()) { in Add()46 current_chunk_[index_] = value; in Add()57 if (size > current_chunk_.length() - index_) { in AddBlock()60 T* position = current_chunk_.start() + index_; in AddBlock()74 if (source.length() > current_chunk_.length() - index_) { in AddBlock()77 T* position = current_chunk_.start() + index_; in AddBlock()97 destination[position] = current_chunk_[i]; in WriteTo()128 Vector<T> current_chunk_; // Block of memory currently being written into. variable[all …]
53 int chunk_index = current_chunk_[space]; in AllocateRaw()88 uint32_t chunk_index = current_chunk_[space]; in MoveToNextChunk()93 chunk_index = ++current_chunk_[space]; in MoveToNextChunk()112 DCHECK_LE(chunk_index, current_chunk_[space]); in GetObject()133 for (int i = 0; i < kNumberOfPreallocatedSpaces; i++) current_chunk_[i] = 0; in DecodeReservation()222 const uint32_t chunk_index = current_chunk_[space]; in ReservationsAreFullyUsed()
92 uint32_t current_chunk_[kNumberOfPreallocatedSpaces]; variable