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Searched refs:current_quad_vertex (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp9642 const float* current_quad_vertex = quad_vertices + n_quad_vertex * 4 /* components per vertex */; in getGeometryShaderBody() local
9678 …result_sstream << "gl_Position = vec4(" << current_quad_vertex[0] << ", " << current_quad_vertex[1… in getGeometryShaderBody()
9679 << current_quad_vertex[2] << ", " << current_quad_vertex[3] << ");\n" in getGeometryShaderBody()