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Searched refs:current_variant (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline_llvm.c59 struct draw_llvm_variant *current_variant; member
138 gs->current_variant = variant; in llvm_middle_end_prepare_gs()
267 fpme->current_variant = variant; in llvm_middle_end_prepare()
400 clipped = fpme->current_variant->jit_func(&fpme->llvm->jit_context, in llvm_pipeline_generic()
659 fpme->current_variant = NULL; in draw_pt_fetch_pipeline_or_emit_llvm()
Ddraw_gs.h98 struct draw_gs_llvm_variant *current_variant; member
Ddraw_gs.c383 ret = shader->current_variant->jit_func( in llvm_gs_run()
909 shader->current_variant = variant; in draw_gs_set_current_variant()