Searched refs:cvuc (Results 1 – 1 of 1) sorted by relevance
69 const GLint cvuc = (minVertexUniformBlocks*minUniformBlockSize)/4 + minVertexUniformComponents; in init() local181 …{ "max_combined_vertex_uniform_components", GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, cvuc,… in init()